![]() Loading ZIP/PK3 files containing duplicate protected lumps now results in a fatal error when hosting a server.Particularly, the CVar "cl_protectcvars" prevents ConsoleCommand from permanently changing a user's settings, and CVARINFO can now safely replace any CVars that were previously created using ConsoleCommand. More security checks to "ConsoleCommand".Players can now use names with complex colouring schemes without having to worry about reaching the length limit because of colour codes.New parameters to the "addmap" and "insertmap" commands, specifying the minimum and maximum number of players required to enter a map.Mods can now set up the DMFlags, CompatFlags, and LMSFlags they need enabled or disabled for any game mode, all within the GAMEMODE lump.New vote types for enabling/disabling DMFlags ("callvote ), and skipping to the next level (like the CCMD "nextmap") or next secret level (like the CCMD "nextsecret").New DMFlags and CompatFlags: sv_nounlaggedbfgtracers, sv_nodoorclose, sv_forcesoftwarepitchlimits, sv_shootthroughallies, sv_dontpushallies, compat_resetglobalvarsonmapreset, and compat_noobituaries.New SBARINFO commands: IfSpectator and IfSpying.New ACS EVENT script types: GAMEEVENT_CHAT, GAMEEVENT_PLAYERCONNECT, GAMEEVENT_ACTOR_SPAWNED, GAMEEEVENT_ACTOR_DAMAGED, and GAMEEVENT_ACTOR_ARMORDAMAGED.New ACS functions: SetCurrentGameMode, GetCurrentGameMode, SetGameModeLimit, SetPlayerClass, SetPlayerChasecam, GetPlayerChasecam, SetPlayerScore, GetPlayerScore, InDemoMode, ExecuteClientScript, NamedExecuteClientScript, SendNetworkString, NamedSendNetworkString, GetChatMessage, GetMapRotationSize, and GetMapRotationInfo.Servers can now specify their exact country to launchers with "sv_country" instead of launchers always relying on GeoIP to determine their location.Particularly useful for players suffering from bad packet loss on a server. An option for players to send up to 3 backup copies of older move or weapon select commands using "cl_backupcommands".Various netcode improvements, especially with the unlagged, done by Leonard. ![]() The server can decide on whether or not private messages are allowed with the CVar "sv_allowprivatechat".
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